Mega Derived


Empire: Total War Review @ D+PAD
March 18, 2009, 12:17 am
Filed under: Games, PC, Review

The symbiotic gameplay of the series remains virtually unchanged. You’ll spend half your time in the strategy mode, and the rest in luscious battle sequences. Combat is the visual spectacle of the game, a fair and realistic attempt to accurately scale military conflict into entertaining armchair-general form. Armies can be composed of up to twenty units, each of them potentially containing hundreds of soldiers. This feels epic on the battlefield. Movement is slow, so positioning is crucial, and being caught off-guard can irrevocably shatter morale. Thankfully there’s a pause button, so you can occasionally take a breather and plan strategies in dire moments. Useful, that, because the AI has been rejigged, meaning the computer is a little less ridiculously suicidal than it was in Roman and Medieval times.


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