The symbiotic gameplay of the series remains virtually unchanged. You’ll spend half your time in the strategy mode, and the rest in luscious battle sequences. Combat is the visual spectacle of the game, a fair and realistic attempt to accurately scale military conflict into entertaining armchair-general form. Armies can be composed of up to twenty units, each of them potentially containing hundreds of soldiers. This feels epic on the battlefield. Movement is slow, so positioning is crucial, and being caught off-guard can irrevocably shatter morale. Thankfully there’s a pause button, so you can occasionally take a breather and plan strategies in dire moments. Useful, that, because the AI has been rejigged, meaning the computer is a little less ridiculously suicidal than it was in Roman and Medieval times.
The more the RTS genre progresses past the mould Westwood helped fashion, the fresher each subsequent update to Command & Conquer becomes. It’s almost unique now, a solitary entity extolling the hyperbolic virtues of rolling a squad of fifty tanks to an enemy base and watching everything explode between intermittent clicking. It’s big, and it’s silly, and now the Russians have a motorcycle decked out with a Molotov equipped sidecar. It’s called the Mortarcycle.