Levels in the single-player campaign start with a lull; the game rests momentarily on an almost frozen shot of the landscape. It’s an opportunity to bask in the game’s excellent graphics. Then a big, brash, metal drop pod collides into the ground and four squads of Blood Ravens bundle out. This is the meat and potatoes of the hefty structural change; as opposed to the army-from-scratch philosophy preached in the original, Dawn of War II has you marching around the cosmos with the same units. It’s like a big, intergalactic, superhuman, cybernetic version of the A-Team. Just without having to run from the law.
Fill in your details below or click an icon to log in:
You are commenting using your WordPress.com account. ( Log Out / Change )
You are commenting using your Twitter account. ( Log Out / Change )
You are commenting using your Facebook account. ( Log Out / Change )
Connecting to %s
Notify me of follow-up comments via email.
Get every new post delivered to your Inbox.