Annoyances continue well into the gameplay, too, with the flawed difficulty whizzing all over the place, stunting the natural feel of progression and stomping all over any sense of in-game cohesion. Balancing driving games is a particularly difficult bit of development, but surely something more productive could have been done with Undercover. If your car is outfitted with the latest and greatest aftermarket parts available to you at a certain part of the game, then you’ll pretty much win with little to no problem. Extra perks are given to your character’s driving skills upon ‘Dominating’ races – finishing them within a certain arbitrary time period – which ultimately makes the whole task even easier. It’s virtually impossible to feel the benefits of these RPG-esque elements, mind, as the rubber-banding AI will manage to be on your tail if you ever ease off the nitrous oxide.
In my very limited experience with NFS, it seems very much a “chasing” game, as opposed to Gran Turismo, which is much more about [i]driving[/i].
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In my very limited experience with NFS, it seems very much a “chasing” game, as opposed to Gran Turismo, which is much more about [i]driving[/i].
Comment by Dan December 4, 2008 @ 7:59 pm