Another day, another GTA inspired title. Here we go again, then. In Saints Row you play the new recruit into a gang of thugs determined to take out the other three gangs and rule your city. Or your ‘turf’. Whatever. Your character doesn’t speak and doesn’t have a name. There’s a customisation thing, here. And it’s good, too. When you’re not engaging in overtly misogynistic acts of beating up hookers, shooting other dudes in the face and snorting a line of blow off a toilet seat, you can fulfil your dreams of spending hours playing dress-up. There’s something for everyone. Only you can’t actually snort coke. Shame.
Basically, the city – named Stilwater – is a shithole. It’s no wonder it’s in such total disarray, though, the economy of the city has gone to hell: the cheapest burger at the local “Freckle Bitch’s” fast food resturant is twenty dollars. In comparison, you can buy a gun for a hundred bucks. Let’s work it out: for five burgers you can buy a handgun. In England you can barely afford a bullet for the price of five burgers (and, obviously, I’m talking from experience here). It’s no wonder I just shot everyone eating at the burger bar and stole their burgers, it just makes better financial sense. It gets even more ludicrous: for the price of five deluxe burgers, which look roughly equivalent to a Big Mac, I can afford to have a police car – that I stole by shooting a cop a few times and making off with his wheels – re-spawn in my garage. A strong economy is the backbone of a society, people, and that’s why this place is such a dump.
That, and everybody speaks with such venom. This is a rude little state, and rather unlovable. There’s not much redeeming about Stilwater at all, really. That said, I’m quite a fan of Saints Row. It’s obviously a rather neanderthal attempt at remaking Grand Theft Auto, but i’m okay with that. There’s plenty of driving, and plenty of shooting, and the combination works. I couldn’t give a damn about the storyline, however. The voice acting is almost entirely without charm, and the script just isn’t up to much.
Technically, it’s all a bit average. There’s a system of “respect” in Saints’ Row: you do enough stuff to impress your gang, you get a bar of respect. You have to spend one bar of respect to play a storyline mission. Therefore, you need to work away at various mini-games scattered around the land to complete the game. It can create a rather stunted experience, sometimes, as you reach a cliffhanger moment in the narrative and you’re forced to do some drug running for half an hour before you have enough points to continue. The menu is good, and the map is friendly, and there’s lots of nice little touches here and there. But nothing amazing.
This is probably how THQ seems gang culture, though. Think about it. We, the players, can view a world of urban crime presented to us by a load of middle-class white designers. If there was ever a game that epitomized “wigger“, this is it. Still, not bad. Not particularly great, either. If you see it going for cheap, consider it.
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I actually thought that this game had a lot more polish than GTA, if only because Rockstar was continuing to use the outdated GTAIII engine a lot longer than they should have.
I am definitely willing to believe that GTAIV will blow this out of the water, but I thought it was a fun game, with a lot of nice touches that GTA lacked.
It’s still sad though that all free-roaming city games are compared to GTA, but it is SO hard not to do it!
Comment by Nicodemus March 2, 2007 @ 2:22 pmI imagine going back to the GTAIII engine games would be tricky AFTER Saints Row, because the entire shooting system is much better here. Especially GTA3/Vice City. Man, firing a gun in those games was terrible.
Although, I think I like the handling of the cars a lot more in GTA.
Comment by Martin March 2, 2007 @ 5:41 pmYeah, there was a very “sticky” feeling to the cars in SR, and that is something GTA got right. Saints Row did, as you said, do a great job translating “firing a gun” to consoles.
One thing I felt that SR lacked over GTA was the setting, it was depressing, bleak, and uninspired, while GTA was taken from the real world every time.
In fact, it might not even be the setting that got me feeling weird, it might be the fact that the open areas didn’t unlock like GTA, rather you could go anywhere any time. Sure, that can be fun, but it also lacks the feeling of accomplishment and achievement, there’s no visible sign that you are progressing.
Comment by Nicodemus March 2, 2007 @ 9:09 pmI never played Saints Row, but what’s really going to ruin the GTA games for me now is Crackdown. I was thinking about how much I enjoyed looking for orbs and how it’d be brilliant fun to do it again for hidden packages in GTA.
It won’t though – how can I run around and shoot people with a shitty targeting system (please let them fix that, if nothing else) after I’ve been jumping off bloody buildings and chucked cars at people, all with an extremely workable targeting system?
Comment by Olly March 5, 2007 @ 7:03 pm